![]() “I was just blown away by the fact that I was willing to talk to anyone,” Rosedale once told me, remembering his time on the playa, “that it had this mystical quality that demolished the barriers between people. Read: The digital ruins of a forgotten future But Linden’s charismatic founder, Philip Rosedale, added to this geeky conception a distinctly bohemian muse: Burning Man, the orgiastic art festival held every year in Nevada’s Black Rock Desert. Countless technologists who began their career in the 1990s were also inspired by that novel. Developed by a company named Linden Lab, Second Life was inspired in part by the metaverse as first described with biblical specificity in Neal Stephenson’s cyberpunk classic Snow Crash: a massive virtual world created by its users and connected to the real-world economy. The reasons for the virtual world’s longevity are as paradoxical as they are inspiring, especially in this moment when traditional social media seems to be collapsing in on itself, or flailing for new relevance, even as the rise of generative AI promises an uncertain, discomfiting future. To this day, tens of thousands of people are logged in at any given time, inhabiting a digital world that’s more original than the corporate versions of virtual existence being offered by Meta and Apple. Nothing else is quite like it-Second Life is neither exactly a social network nor really a conventional game, which has both limited its mainstream appeal and ensured its longevity. It’s an example of how Second Life, which is celebrating its 20th anniversary, continues to evolve, with a community that taps into new technologies for its own oddball purposes. The rabbit, the shop owner explained to me later, was meant to be a clerk, “but he kept trying to sell items that were not for sale.” (AI, after all, has a tendency to make things up.) So the rabbit had been demoted to the role of greeter, chatting with customers about the nature of comedy, his own existence, or whatever else they cared to ask.īunnyGPT is among the first bots in the virtual world to have its “mind” wired to OpenAI’s large language model. He was standing alone in a virtual novelty store in Second Life, where he had recently been fired. (Num.The other night, I had an odd conversation with ChatGPT, made somewhat stranger because the AI’s answers came out of a humanoid rabbit idly sucking on a juice box. (Text color) - Change ovetext color over hud (Show data) - Show historic data off logins (Sound OFF) - No sound warning when somebody comes online / offline (Sound ON) - Sound warning when somebody comes online / offline (Dialog ON) - No dialog when somebody comes online / offline ![]() (Dialog ON) - Send dialog when somebody comes online / offline (Notify) - Notify menu with following options: ![]() (configuration) - Options menu, when pressed give you the following options: When the hud is attached you have the following buttons available: This way you can control all avatars in your list when not even being logged in SL. If the object is rezzed, it will look for the configuration parameter 'email' in Avatars notecard, using this format:Įmail = program will send an email with the date and time, to the given email address, each time it detects activity. Sunsetlabsbot = 4bb608bd-82f5-4fb3-8bd8-6424862f0fd3Ģ/ If you don't know the avatar key -> please add the avatar name to configuration file and the hud will look for keys in public databases. There are 2 ways to add persons in the notecard :ġ/ If you know the avatar key -> please use the following format (one line per avatar) Open the Hud and edit the notecard called 'Avatars' which you will find inside the object. This tool works also in no-script regions. A plus (+) sign following avatar name means that such avatar is in the same region than you. ![]() The object show the names of connected avatars using text over the hud. When rezzed can be configured to send email with connections information. The object can be used like a normal hud or is allowed to be rezzed on the ground. This tool is used to detect the online status of Second Life avatars.
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